PROPOSAL
PROF. MANIS
This quarter I was requesting to work on three characters, one bi-ped, one quad-ped and a hard surface model. They are named Ryan, General Lorek, and Dayborg(robotic), respectively.
Timeline
week 1 concept designs sketching
week 2 modelling Ryan bi-ped
week 3 modelling and texturing Ryan bi-ped
week 3 modelling Lorek quad-ped
week 4 modeling and texturing Lorek-quad ped
week 5 modeling Dayborg hard surface
week 6 modeling and texturing Dayborg hard surface
week 7 unwrapping all models
week 8 unwrapping all models and posing
week 9 rendering and composting
week 10 finalizing and presenting
ARTIST STATEMENT
That which can be conceived by our imagination can molded
into existence. For this reason I believe artists literally influence everyone lives because we conceive ideas, ideas that eventually come into reality. We contribute a lot to technology and various social aspects. In turn we get influenced and inspired by our fellow artists and mankind in general.
into existence. For this reason I believe artists literally influence everyone lives because we conceive ideas, ideas that eventually come into reality. We contribute a lot to technology and various social aspects. In turn we get influenced and inspired by our fellow artists and mankind in general.
Am Influenced mostly by nature. I find it fascinating how nature holds interesting designs and patterns and how most of these designs incorporate numbers and ratios that relate to each other. I am more conceptual when it comes to art, and am driven more by a creative process in problem solving to achieve an end result.
I find it helpful in seeking second opinion and critique of my work, and over time my work has become better. My work involves a lot of use of vibrant colors that are appealing and match the characters.
RESUME
Lawrence Yonge
Concept designer, Character modeler, Animator
lawrenceyonge.com
lawrenceyonge@gmail.com
Objective: I aim to attain an entry level in a creative environment to improve my skills and grow as a professional artist.
Education: Art Institute of Washington: 2010-2014
Animation and Media Arts
Skills: Character/ Organic Modeler
Animator, 3d max, 2d flash
Lighting and rendering/ Mental ray, V-ray
Traditional media - Oil, pencil, charcoal and ink pens, storyboards, animatic, drawings and paintings
Technical proficiency:
3D: Z-Brush, 3dsmax, Motion builder,
2D: Photoshop, Illustrator, After Effects, Flash,
Interests:
Photography, traveling,
Group and activities: member of 32D Club Art Institute of Washington
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logo slick![]() |
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| CD |
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| DVD cover |
logo
letter head
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| Booth sample |
MODELS
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| work in progress |
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| Lorek's feet, work in progress |














































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